Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
Double sheet metal door satchel charge.
Garage doors cost twice as much metal fragments and 2 gears.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
51dmg 5 rockets.
Explosive 5 56 rifle ammo 63.
Yes time to craft.
So sheet metal doors are still way better for the cost but garage doors are just slightly stronger leaving 76hp equal to 41hp at metal door.
The sheet metal double door blueprint can be researched with.
Takes 220dmg from rocket.
Jack sheet metal double door.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
Global freight double door.
30 s ingredients x4.
10 weapon stats crafting craftable.
The sheet metal door is a hinged door which is made out of metal fragments and wood.
70dmg 4 charges rocket launcher high velocity rocket.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
Useful for destroying wood and sheet metal doors general shortname.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and.
Once a satchel charge has been stuck to.
600hp takes 131dmg from 1 satchel charge takes 87 more damage destroyed by 1 c4.
Used in the satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
The sheet metal double door is vulnerable to damage from explosive weapons such as the timed explosive charge but is resistant to damage from melee weapons and firearms.
Crafting a satchel charge requires.
If the door has 88 hp left it s useful to know that it ll take more than one satchel.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Explosive 5 56 rifle ammo.
It can be placed in an empty doorway and locked with a lock or code lock it is very resistant to damage from tools melee weapons and bullets but is extremely vulnerable to explosive damage and can be destroyed by a single timed explosive charge due to the changes in dev blog 145 changing the effectiveness.