Dominion base like most other 2 actions cellar is a versatile card.
Dominion throne room cellar.
Mid game it fixes unlucky draws in order to set up your engine.
Cellar chapel moat harbinger merchant vassal village workshop bureaucrat gardens militia moneylender poacher remodel smithy throne room bandit council room festival laboratory library market.
You completely resolve playing the action the first time before playing it the second time.
Cellar council room laboratory militia mine moat moneylender thief throne room woodcutter.
Additional rules from the rulebook you pick another action card in your hand play it and play it again.
The second use of the action card doesn t use up any extra actions you have.
Cellar works really well with other cycling cards including terminal ones.
Cellar has a net effect of 1 card so discarding as many cards from your hand is beneficial.
3 or more is optimal.
Cellar is an action card from the base set that acts as a sifter.
It allows you to play another action card from your hand twice as if you had a village and two copies of that action card.
Throne room is an action card from the base set.
Early game it cycles through your deck so you can quickly play your newly bought cards.